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UnrealEngine3 to create RAPIOLY RACING
 
Project hurdles making the whole package



Jack Chen, Shanghai, 2013.11.18:

 This barrier is 3DT team during the 2012 to accept the invitation and make customer testing tasks need to develop a next-generation type of realistic style racing game levels . And 3DT team after receiving the task , only took seven days to complete from planning to design to a series of work production.

Although Prior to this we also accept many times making the task entrusted points , but seven days to complete a series of planning, level design , models , textures , and lighting effects such as the production levels for the whole team is indeed a great challenge , but the whole team has withstood the test . Due to time constraints, we try to consider them at the beginning of the planning and design to schedule problems, and we also used in the production aspects of the model in parallel , thus greatly reducing the production cycle. After completion of splicing points we spent some time on modifications lighting effects and COLLISION production, so within the stipulated time to complete the customer's request , passed the test .

Simply because the levels of ability tests , from planning to production is done by a team of independent 3DT , so do not exist between the client and the production of copyright issues. Of course, because of the time there are many places you can improve .


Game print screen

 





 
 
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